Toony Studios is an independent studio, producer of visual creation,
television series and feature films with international reach.
The studio is now looking for exceptional technical and artistic talents.
The best stories are made with the best talents. Join Toony Studios!
If you are someone who pays attention to details, has an eye for the slightest differences in facial movements, and one of « those » artists comfortable making facial expressions in the mirror … We want to talk to you!
You will be responsible for creating all the elements allowing the teams to give life to very realistic faces for the cinematographic and in-game sequences.
You will make the final adjustments to the edge flow of the topology and determine the final positioning and refinement of key assets such as the eyes, teeth, tongue and eyelashes.
You’ll sculpt a series of high-resolution wrinkle maps to add a final level of polish and nuance to the expressions.
Work closely with external clients, internal artists and outsourcing partners to maintain consistent quality and style for all characters Document, communicate requirements and provide feedback.
Constantly and proactively seek to improve production processes, tools and pipelines for character creation, rigging, animation and rendering.
2+ years of professional character art experience in high-end 3D games and/or films with at least 1 published title or movie Bachelor’s Degree or equivalent.
Proven grasp of realistic human anatomy with special emphasis on the head/face.
Strong understanding of Maya and basic understanding/use of blend shapes.
Experience with facial rigging of any kind as well as sculpting in Zbrush, Mudbox, etc.
The ability to grasp technical concepts at least from a broad perspective and follow technical workflows while pushing artistic limit.
Execute, from models provided by the character modelers, the rigging as well as the skinning of the characters, or objects to meet the needs of the animators, artistic director and technical directors of the project;
Integration and optimization of rigs for animation or the game engine
Integration of characters
Ensure a nomenclature in accordance with the standards established by the project, as well as sets of selections in the main scenes to facilitate the work of the animators;
Ability to work independently, in project mode
Ensure that the final result (Rigging / Skinning) meets the artistic standards of the project;
Perform any other additional tasks.